Resume - Alt version
Miguel Guhlin
San Antonio, Texas mguhlin.org | mglearn.github.io | LinkedIn
EDUCATION LEADER • CURRICULUM DEVELOPER • PROFESSIONAL LEARNING DESIGNER
Educator, curriculum developer, writer, and educational technology leader with more than 30 years of experience across K–12, higher education, and nonprofit education organizations.
Former bilingual/ESL classroom teacher with extensive experience designing professional learning, social studies and interdisciplinary curriculum, online courses, and classroom-ready instructional resources. Current work includes history and social studies investigations, Problem-Based Learning, primary-source analysis, evidence-based teaching strategies, Gen AI in education, and development of free digital learning resources for K–16 educators.
CORE QUALIFICATIONS
- Curriculum and Instruction
- Texas K–12 Education
- Bilingual and ESL Education
- Teacher Preparation and Professional Learning
- Primary-Source Analysis
- Problem-Based Learning
- Instructional Design
- Evidence-Informed Teaching
- Online and Blended Learning
- Educational Technology
- Generative AI in Education
- Digital Curriculum Development
- Learning Management Systems
- Educational Software Development
PROFESSIONAL EXPERIENCE
Texas Computer Education Association (TCEA)
Director of Professional Development | 2016–Present
- Lead professional learning, online course development, certification programs, webinars, workshops, and educator-facing curriculum for K–16 audiences
- Design learning experiences for classroom teachers, instructional coaches, librarians, campus and district administrators, and technology leaders
- Develop social studies, history, science, literacy, digital citizenship, and interdisciplinary classroom resources
- Create professional learning focused on evidence-informed instructional strategies, student thinking, formative assessment, Gen AI, instructional technology, and digital learning
- Develop and maintain self-paced online courses and professional certification programs
- Write extensively for TCEA TechNotes on teaching, learning, technology, Gen AI, data privacy, instructional strategies, and educational leadership
- Design frameworks, rubrics, instructional routines, slide decks, interactive resources, and classroom-ready materials
- Develop browser-based educational applications and free instructional resources for teachers and students
East Central ISD
Director of Technology Operations | 2012–2016
- Led district technology operations, infrastructure planning, device management, purchasing, disaster recovery, and technology lifecycle management
- Worked with instructional and administrative departments to connect technology systems with classroom and organizational needs
- Supported online professional development, digital citizenship, STEAM, VEX Robotics, and MinecraftEDU initiatives
- Provided training and implementation support for teachers, administrators, and district staff
San Antonio ISD
Director, Instructional Technology and Learning Services | 2002–2012
- Led instructional technology, online learning, professional development systems, and district digital learning initiatives
- Managed and supported district learning management systems, including Moodle
- Designed and facilitated professional learning for classroom educators and school leaders
- Supported campus study groups, instructional technology integration, digital citizenship, and digital media initiatives
- Worked with teachers and administrators to connect curriculum, instruction, professional learning, and technology
Northside ISD / Houston Baptist University
Project Director, PAVE | 2001–2002
- Coordinated professional development and educator support through a university-school district partnership
- Supported teachers in integrating instructional technology into classroom practice
Earlier K–12 Roles
Classroom and Educational Technology Positions | 1994–2000
- Served as a bilingual/ESL classroom teacher
- Worked in campus and district instructional technology roles
- Designed and delivered professional learning for teachers
- Supported curriculum, instruction, digital learning, and technology integration
UNIVERSITY TEACHING
- University instructor in interactive design and systems thinking
- Design learning experiences that emphasize inquiry, creation, analysis, reflection, and application
- Connect instructional technology to curriculum goals rather than treating technology as an end in itself
- Incorporate practical classroom examples, active learning, and authentic assessment
SOCIAL STUDIES AND HISTORY CURRICULUM
Develop and publish free instructional resources through mglearn.github.io for teachers and students.
Problem-Solving Teaching
Created Problem-Based Learning experiences that place students in historical, civic, geographic, and economic situations requiring analysis, evidence, discussion, and decision-making.
Topics include:
- Texas history and the Texas Revolution
- Spindletop and economic change
- Immigration and Ellis Island
- The Constitutional Convention
- U.S. expansion and the Panama Canal
- Geography and world cultures
- Government, citizenship, and civic decision-making
Historical Inquiry and Primary Sources
Developed resources that help students:
- Examine primary and secondary sources
- Identify evidence and perspective
- Distinguish observation from interpretation
- Consider missing voices and competing accounts
- Analyze cause and effect
- Examine continuity and change
- Place events in chronological and historical context
- Support claims with evidence
Selected resources include:
- History Event Maps
- Relic Rooms
- Primary-source investigations
- ACE Image Inquiry
- Critical Thinking Online Breakouts
- Social studies entry and exit activities
- Suffrage and voting-rights learning experiences
- Texas and U.S. history investigations
Critical Thinking Online Breakouts
Developed browser-based activities requiring students to use evidence, sequencing, classification, close reading, and problem solving to reach defensible answers.
Activities span:
- History and social studies
- Civics
- Historical documents
- Cultural and commemorative events
- Digital citizenship
- Science
- Literature and reading
DIGITAL CURRICULUM AND OPEN EDUCATIONAL RESOURCES
Develop and publish free K–12 instructional materials through mglearn.github.io.
Resource collections include:
- History and Social Studies
- Science Detectives
- Critical Thinking Online Breakouts
- Literature Circles
- Language Bridge bilingual and ESL resources
- Teacher Printables
- Substitute Packets
- Graphic organizers
- Getting-to-Know-You activities
- Student reflection tools
- Entry and exit tickets
- Digital citizenship resources
- Interactive classroom tools
Resources emphasize:
- TEKS and curriculum alignment
- Student reasoning and evidence
- Accessibility
- Multilingual learner support
- Formative assessment
- Browser-based access
- Minimal collection of student data
- Teacher adaptability
INSTRUCTIONAL FRAMEWORK DEVELOPMENT
ACE: Articulate, Connect, Extend
Developed a three-step instructional routine for making student thinking visible.
- Articulate: Explain the idea in your own words
- Connect: Explain relationships and why they matter
- Extend: Apply understanding to a new situation
ACE connects with SOLO Taxonomy and Surface, Deep, and Transfer Learning.
CLEAR
Developed and use the CLEAR reasoning structure:
- Claim
- Lens
- Evidence
- Alternatives
- Response
Used to support analysis, source evaluation, discussion, and evidence-based responses across content areas.
Additional Frameworks
- Five Phases of District AI Adoption
- VIBES Framework for AI-assisted creation
- PROTECT privacy and safety rubric
- SHINE technology and Gen AI evaluation framework
- LEARNS Coaching Cycle
- Prompt-development frameworks for educators
EDUCATIONAL SOFTWARE AND DIGITAL PRODUCT DEVELOPMENT
Sapiqo LMS
Developer of Sapiqo LMS, a vibe-coded learning management system designed to support professional learning for K–16 educators.
Features include:
- Course enrollment
- Progress tracking
- Digital badges
- Certificates
- Self-paced learning
- Educator-focused course delivery
DrawSplat
Developer of DrawSplat, a free browser-based interactive whiteboard and classroom tool environment.
Designed to support:
- Visual thinking
- Concept mapping
- Formative assessment
- Classroom interaction
- Collaborative learning
- Graphic organization
- Student explanation and reflection
Additional Educational Tools
Created tools including:
- ShareSpace
- WonderWall
- StickyBoard
- GraphSplat
- PlotPoint
- SketchSpace VR
- WebDeck Builder
- Concept mapping tools
- Charting tools
- Rubric tools
- Classroom games
- Printable generators
- Interactive professional learning resources
ONLINE COURSE DEVELOPMENT
Primary Course Development
- AI Essentials for Educators
- ChatGPT for Educators
- Claude for Educators
- Google Certified Educator Level 1
- Google Certified Educator Level 2
- Google Certified Trainer
- Google Classroom
- Schoology Educator
- Chromebook Educator
- Evidence-Based Teaching
- Virtual World Builder
- Cybersecurity for Educators
- Strategies That Work
Course and Certification Co-Development
- AI Tools for Educators
- Campus Technology Specialist Certification
- IT Director Certification
- Instructional Coaching Certification
- Remote Learning Educator Certification
- Canva Specialist
Learning Management Systems
- Sapiqo LMS
- LearnDash
- Moodle
- Canvas
- Schoology
PUBLICATIONS AND PROFESSIONAL WRITING
- Author of more than 900 professional blog articles
- Author of more than 100 journal and magazine articles
- Regular contributor to TCEA TechNotes
- Write about social studies instruction, evidence-informed teaching, Gen AI, educational technology, digital leadership, data privacy, cybersecurity, online learning, and professional development
- Develop supporting classroom materials, infographics, slide decks, interactive tools, rubrics, printables, and professional learning resources
PRESENTATIONS AND PROFESSIONAL LEARNING
Presenter, trainer, or keynote speaker for:
- TCEA
- TxDLA
- TCDLA
- NSPA
- ISTE
- NETA
- OTA
- TUANZ, New Zealand
- School districts
- Universities
- Professional associations
- State and national webinars
Selected Topics
- Social studies inquiry and historical thinking
- Evidence-informed instructional strategies
- Gen AI in education
- SOLO Taxonomy and ACE
- Digital curriculum development
- Vibe-coding for educators
- Instructional design
- Professional learning
- Online learning
- Educational technology leadership
- Data privacy and cybersecurity
EDUCATION
M.A., Bicultural/Bilingual Studies
B.A., English
CERTIFICATIONS AND CREDENTIALS
- Texas Life Bilingual/ESL
- Texas Life ESL
- Google Certified Innovator
- Google Certified Trainer/Administrator
- Google Certified Educator Level 1
- Google Certified Educator Level 2
- ISTE Certified Educator
- Microsoft 365 credentialing
AWARDS AND RECOGNITION
- ISTE Making IT Happen Award
- EdTech blogging recognition
- Professional service and leadership recognition
TECHNICAL AND INSTRUCTIONAL SKILLS
Curriculum and Instruction
Social Studies Education • Historical Inquiry • Primary Sources • Problem-Based Learning • Bilingual/ESL Education • TEKS Alignment • SOLO Taxonomy • Formative Assessment • Professional Learning
Educational Technology
Instructional Technology • Online Learning • LMS Administration • Digital Curriculum • Interactive Learning • Accessibility • Educational Software Development
Generative AI
ChatGPT • Claude • Gemini • Perplexity • BoodleBox • Ollama • AI Agents • Prompt Design • AI Governance • Local AI
Web Development
HTML • CSS • JavaScript • Google Apps Script • WordPress • Git • GitHub Pages • Static Web Applications
Systems
Linux • PHP/MySQL • Network Operations • Server Operations • VMware • SAN Environments
PROFESSIONAL FOCUS
I have spent my career helping teachers and students make sense of ideas, evidence, and technology.
That work began in a bilingual classroom and grew into curriculum development, professional learning, educational technology leadership, university teaching, writing, and software development.
Whether I am designing a Texas history investigation, teaching educators to examine student thinking, developing an online course, or building a classroom tool, the goal is the same: create learning experiences that ask people to think, connect ideas, use evidence, and apply what they have learned.